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Synapse X Exploit – Download 2020
Synapse X is not suitable for all scripts, but there is a huge base for their creation and a list of already created ones. Sort your game with Bots, Auto-farm, Scripts on stats and more you need to use programs that allow you to intervene in the game process by injecting a DLL library. Synapse X free is one of the best executables scripts for Roblox. wide functionality with interesting GUI support for proxy and multi-window mode, autorun of the game, and other functions.
- Try all possible script variations.
- Various modes
- Create your own bot
- Or just bother playing others.
The price of Synapse $ 15 is quite democratically, given the fact that the creator promises constant assistance and updating his program.
Read the video instructions for installing and configuring the program, and then download the free version.
FAQ: How to download and install Synapse X Cracked
We want to remind you that there are no cracked versions of Synapse X, or they are not relevant, so as not to download viruses and other programs that interfere with your PC, we recommend that you go to the main Synapse website and familiarize yourself with the pricing. After what you get a serial key for your copy of the program, all questions can be asked in discord
Or use any other executor script for Roblox.
What needs to be done for cheats to work in Roblox:
Auto Rob Jailbreak Free Download
Synapse X – has a rather strong dependence on computer hardware and third-party programs, you should have at least 12 cores and a game installed on an SSD. Here is a list of actions that you need to take in case the program does not start.
- Disable antivirus on your PC
- Disable Windows Defender
- Disable Window Firewall
- Install drivers and libraries for cheats on your computer:
- Install Libraries Latest Supported Versions of Visual C ++
- Install NET Framework
- Install DiretX
- local plr = game:GetService('Players').LocalPlayer
- local TpMethod = 1
- function JailbreakTp(...)
- end
- function TpMethod1(...)
- local root = char.HumanoidRootPart
- for i=0,1,0.05 do
- root.CFrame = root.CFrame:lerp(CFrame.new(unpack(args,1,3)), i)
- end
- function TpMethod2(...)
- local char = plr.Character
- local dist = (char:WaitForChild'HumanoidRootPart'.Position - target).magnitude
- for i=0,dist * 4 do
- char:MoveTo(Vector3.new(...))
- if args[#args] true then
- char:WaitForChild'HumanoidRootPart'.CFrame = CFrame.new(unpack(args,1,#args - 1))
- end
- function Tween(obj, t, properties)
- local TweenService = game:GetService('TweenService')
- local tweenInfo = TweenInfo.new(t,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0)
- local tween = TweenService:Create(obj,tweenInfo,properties)
- return tween
- if not Tracers[team.Name] then return end
- spawn(function()
- local l = Instance.new('SelectionPartLasso')
- l.Humanoid = p.Character:FindFirstChildOfClass'Humanoid'
- l.Part = plr.Character:WaitForChild'HumanoidRootPart'
- l.Color3 = team.TeamColor.Color
- local sg = Instance.new('SurfaceGui')
- sg.Parent = p.Character
- sg.Adornee = p.Character:FindFirstChild'HumanoidRootPart'
- local f = Instance.new('Frame', sg)
- f.BorderSizePixel = 0
- f.BackgroundTransparency = 0.5
- end
- end
- local function RemoveLasso(p)
- for i,v in pairs(p.Character:GetDescendants()) do
- if v.ClassName:find('Selection') or v.ClassName 'SurfaceGui' then
- end
- end
- for _,team in pairs(game:GetService('Teams'):GetChildren()) do
- AddLasso(p,team)
- RemoveLasso(p)
- end
- function ToggleTracers(team, bool)
- local t = game:GetService('Teams'):FindFirstChild(team)
- for i,v in pairs(t:GetPlayers()) do
- AddLasso(v,t)
- RemoveLasso(v)
- end
- if Tracers[tostring(plr.Team)] then
- end
- plr.CharacterAdded:connect(function(char)
- end)
- CharAdded(plr, plr.Character)
- end
- game:GetService('Players').PlayerAdded:connect(PlrAdded)
- for _,v in pairs(game:GetService('Players'):GetPlayers()) do
- end
- --Creating Gui--
- local function Create(classname)
- local ins = Instance.new(classname)
- ins[i] = v
- return ins
- end
- --local parent = game:GetService('CoreGui'):WaitForChild('RobloxGui')
- Active = true,
- Draggable = true,
- BorderSizePixel = 0,
- Position = UDim2.new(0.5,-200,0,-300),
- Parent = Instance.new('ScreenGui', plr.PlayerGui)--parent
- do
- Parent = main,
- BackgroundColor3 = Color3.fromRGB(85,170,255),
- ClipsDescendants = true,
- local lb = Create 'TextLabel' {
- Size = UDim2.new(1,0,1,0),
- BorderSizePixel = 0,
- TextColor3 = Color3.new(1,1,1),
- Font = 'SourceSansBold',
- ZIndex = 2,
- local function GTween()
- lb:TweenPosition(UDim2.new(1,10,0,0), nil,nil,3,true,function(ts)
- lb.Position = UDim2.new(0,0 - lb.TextBounds.X - 2,0,0)
- end
- end
- end
- local Menu = Create 'Frame' {
- BorderSizePixel = 0,
- Size = UDim2.new(1,0,1,-50),
- }
- local MenuLabel = Create 'TextLabel' {
- BorderSizePixel = 0,
- TextSize = 20,
- Text = 'Made by refrfgrtgef for v3rmn(won't tell you my roblox name)',
- Size = UDim2.new(1,0,0,50),
- }
- local function CreateButton(text,parent)
- Active = true,
- BackgroundColor3 = Color3.fromRGB(0,155,232),
- Size = UDim2.new(0,100,0,30),
- TextColor3 = Color3.new(1,1,0),
- Text = text,
- }
- local f = Create 'Frame' {
- BorderSizePixel = 0,
- Size = UDim2.new(1,0,1,-50),
- }
- BackgroundTransparency = 1,
- TextSize = 20,
- Position = UDim2.new(0,0,0,5),
- Parent = f,
- TextYAlignment = 'Center',
- }
- exit.Position = UDim2.new(0.5,-50,1,-45)
- Menu.Visible = true
- ActiveFrame = Menu
- return f
- TeleportsFrame.Parent = main
- local BankIn = CreateButton('Bank (In)', TeleportsFrame)
- BankIn.Size = UDim2.new(0,80,0,30)
- JailbreakTp(32,0.715,814, true)
- local BankOut = CreateButton('Bank (Out)', TeleportsFrame)
- BankOut.MouseButton1Click:connect(function()
- end)
- local JailIn = CreateButton('Jail (In)', TeleportsFrame)
- JailIn.Size = UDim2.new(0,80,0,30)
- JailbreakTp(-1310, 18, -1658)
- local JailOut = CreateButton('Jail (Out)', TeleportsFrame)
- JailOut.Size = UDim2.new(0,80,0,30)
- JailbreakTp(-1133, 18, -1355)
- local Garage = CreateButton('Garage', TeleportsFrame)
- Garage.Position = UDim2.new(0,335,0,120)--UDim2.new(0,10,0,80)
- Garage.MouseButton1Click:connect(function()
- end)
- local JewelIn = CreateButton('Jewelry (In)', TeleportsFrame)
- JewelIn.MouseButton1Click:connect(function()
- end)
- local JewelOut = CreateButton('Jewelry (Out)', TeleportsFrame)
- JewelOut.Size = UDim2.new(0,115,0,30)
- JailbreakTp(142, 18, 1365)
- local Crim1 = CreateButton('Crim base 1', TeleportsFrame)
- Crim1.MouseButton1Click:connect(function()
- end)
- local Crim2 = CreateButton('Crim base 2', TeleportsFrame)
- Crim2.MouseButton1Click:connect(function()
- end)
- local Donut = CreateButton('Donut Shop', TeleportsFrame)
- Donut.MouseButton1Click:connect(function()
- end)
- local Gas = CreateButton('Gas Station', TeleportsFrame)
- Gas.MouseButton1Click:connect(function()
- end)
- local TeleportsBtn = CreateButton('Teleports', MenuLabel)
- TeleportsBtn.MouseButton1Click:connect(function()
- Menu.Visible = false
- end)
- local StuffFrame = CreateFrame('Stuff')
- local StuffBtn = CreateButton('Stuff', MenuLabel)
- StuffBtn.Position = TeleportsBtn.Position + UDim2.new(0,0,0,40)
- StuffFrame.Visible = true
- ActiveFrame = StuffFrame
- local RemoveDoors = CreateButton('Remove Doors', StuffFrame)
- RemoveDoors.Position = UDim2.new(0,10,0,50)
- local doors = workspace:FindFirstChild('Doors')
- for i,v in pairs(doors:GetChildren()) do
- end
- local Platform = CreateButton('Platform', StuffFrame)
- Platform.MouseButton1Click:connect(function()
- p.Size = Vector3.new(30,0.5,30)
- p.Position = plr.Character.HumanoidRootPart.Position + Vector3.new(0,15,0)
- plr.Character:MoveTo(p.Position + Vector3.new(0,1,0))
- while p.Parent do
- if (plr.Character.HumanoidRootPart.Position - p.Position).magnitude > 20 then
- end
- end)
- local Tracers = CreateButton('Tracers: None', StuffFrame)
- Tracers.Position = UDim2.new(1,-150,0,50)
- local curr = Tracers.Text:sub(10)
- ToggleTracers(curr, false)
- local teams = {'None', 'Police', 'Criminal', 'Prisoner'}
- for i,v in pairs(teams) do
- new = teams[i + 1] or teams[1]
- end
- ToggleTracers(new, true)
- Tracers.Text = 'Tracers: ' .. new
- local m = plr:GetMouse()
- local Btool = CreateButton('Btool: Off', StuffFrame)
- Btool.MouseButton1Click:connect(function()
- local status = Btool.Text:sub(8)
- local newstatus = status 'On' and 'Off' or status 'Off' and 'On'
- BtoolActive = newstatus 'On' and true or newstatus 'Off' and false
- local sb = Instance.new('SelectionBox', workspace.CurrentCamera)
- if m.Target then
- end
- while BtoolActive do
- if m.Target then
- end
- ev:Disconnect()
- local sb = workspace.CurrentCamera:FindFirstChildOfClass('SelectionBox')
- end
- end)
- local ClickTpEnabled = false
- if ClickTpEnabled and m.Target then
- end
- local ClickTp = CreateButton('ClickTp: Off', StuffFrame)
- ClickTp.MouseButton1Click:connect(function()
- local status = ClickTp.Text:sub(10)
- local newstatus = status 'Off' and 'On' or status 'On' and 'Off'
- ClickTpEnabled = newstatus 'On' and true or newstatus 'Off' and false
- local ind = Create 'Part' {
- CanCollide = false,
- Size = Vector3.new(1.2,0.3,1.2),
- Parent = workspace
- Instance.new('CylinderMesh', ind)
- local beam = Create 'Part' {
- CanCollide = false,
- BrickColor = BrickColor.Green(),
- BottomSurface = 'Smooth',
- Parent = workspace
- }
- wait()
- local humrootpos = plr.Character:WaitForChild'HumanoidRootPart'.Position
- local dist = (Vector3.new(m.Hit.p.X,0,m.Hit.p.Z) - Vector3.new(humrootpos.X,0,humrootpos.Z)).magnitude
- ind.BrickColor,beam.BrickColor = BrickColor.Red(),BrickColor.Red()
- ind.BrickColor,beam.BrickColor = BrickColor.Green(),BrickColor.Green()
- beam.Size = Vector3.new(0.3,0.3,dist - 0.5)
- beam.CFrame = CFrame.new(plr.Character:WaitForChild'HumanoidRootPart'.Position, m.Hit.p) * CFrame.new(0,0,-dist/2 + 0.5)
- ind:Destroy()
- end)
- local Gravity = CreateButton('Low Gravity', StuffFrame)
- Gravity.Size = UDim2.new(0,130,0,30)
- local t = Gravity.Text 'Low Gravity' and true or false
- Gravity.Text = t and 'Normal Gravity' or 'Low Gravity'
- game:GetService('UserInputService').JumpRequest:connect(function()
- game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState('Jumping')
- end)
- local InfiniteJump = CreateButton('Infinite Jump: Off', StuffFrame)
- InfiniteJump.Size = UDim2.new(0,150,0,30)
- InfiniteJump.MouseButton1Click:connect(function()
- local state = InfiniteJump.Text:sub(string.len('Infinite Jump: ') + 1) --too lazy to count lol
- local new = state 'Off' and 'On' or state 'On' and 'Off'
- InfiniteJump.Text = 'Infinite Jump: ' .. new
- local ItemsGiver = CreateButton('Items Giver', StuffFrame)
- ItemsGiver.MouseButton1Click:connect(function()
- if not workspace:FindFirstChild('Givers') then return end
- for i,v in pairs(Giver) do
- v.Event:Disconnect()
- getmetatable(Giver):Destroy()
- Giver = {}
- local p = Instance.new('Part', workspace)
- p.CanCollide = false
- p.CFrame = plr.Character:WaitForChild'HumanoidRootPart'.CFrame
- for i,v in pairs(workspace.Givers:GetChildren()) do
- local cd = v:FindFirstChildOfClass'ClickDetector'
- local newt = {}
- newt.OriginalParent = v
- newt.Event = cd.MouseClick:connect(function()
- end)
- end
- spawn(function()
- if Giver g then
- for i,v in pairs(g) do
- v.Event:Disconnect()
- getmetatable(g):Destroy()
- end)
- local BankAutoRobBtn = CreateButton('Bank AutoRob', StuffFrame)
- BankAutoRobBtn.Size = UDim2.new(0,115,0,30)
- BankAutoRobBtn.BackgroundColor3 = Color3.new(1,0,0)
- BankAutoRobBtn.MouseButton1Click:connect(function()
- local Bank = workspace:FindFirstChild('Banks'):GetChildren()[1]
- if Info.Decal.Transparency 0 then
- game:GetService('StarterGui'):SetCore('SendNotification',{
- Text = 'You need to wait for the bank to open!',
- Button1 = 'Dismiss',
- return
- local bankpos = Vector3.new(Info.Position.X,0,Info.Position.Z)
- local plrpos = Vector3.new(root.Position.X,0,root.Position.Z)
- if (bankpos - plrpos).magnitude > 150 then
- if arg 'Teleport' then
- end
- game:GetService('StarterGui'):SetCore('SendNotification',{
- Text = 'You need to get closer to the bank (use tp)',
- Button1 = 'Dismiss',
- Callback = cb
- else
- end
- SettingsFrame.Parent = main
- local Settingsbtn = CreateButton('Settings', MenuLabel)
- Settingsbtn.Position = StuffBtn.Position + UDim2.new(0,0,0,40)
- SettingsFrame.Visible = true
- ActiveFrame = SettingsFrame
- local TpMethodBtn = CreateButton('Teleport Method: 1', SettingsFrame)
- TpMethodBtn.Size = UDim2.new(0,160,0,30)
- local curr = TpMethodBtn.Text:sub(string.len('Teleport Method: ') + 1)
- local new = curr 1 and 2 or curr 2 and 1
- TpMethodBtn.Text = 'Teleport Method: ' .. new
- ExitBtn.Position = Settingsbtn.Position + UDim2.new(0,0,0,40)
- main:Destroy()
- script:Destroy()
- BackgroundTransparency = 1,
- TextColor3 = Color3.new(0,0,0),
- TextXAlignment = 'Left',
- Size = UDim2.new(0,100,0,100),
- Text = 'Bank:nJewelry:',
- }
- local BankStatus = BankJewelStatus:Clone()
- BankStatus.Size = UDim2.new(0,100,0,100)
- BankStatus.Parent = Menu
- JewelryStatus.Text = 'Unknown'
- JewelryStatus.Position = UDim2.new(0,59,0,232)
- JewelryStatus.TextColor3 = Color3.new(1,0,0)
- main:TweenPosition(UDim2.new(0.5,-200,0.5,-150))
- local TransparencyTweens = {}
- spawn(function()
- local ev = main.MouseEnter:connect(function()
- end)
- ev:Disconnect()
- for i,v in pairs(TransparencyTweens) do
- end
- for i,v in pairs(main:GetDescendants()) do
- local totween = {}
- totween.TextTransparency = 0.7
- if v.BackgroundTransparency ~= 1 then
- end
- TransparencyTweens[#TransparencyTweens + 1] = Tween(v, 0.5, totween)
- end
- main:TweenSize(UDim2.new(0,400,0,50),nil,nil,nil,true)
- end)
- for i,v in pairs(TransparencyTweens) do
- end
- for i,v in pairs(main:GetDescendants()) do
- local totween = {}
- totween.TextTransparency = 0
- if v.BackgroundTransparency ~= 1 then
- end
- TransparencyTweens[#TransparencyTweens + 1] = Tween(v, 0.5, totween)
- end
- main:TweenSize(UDim2.new(0,400,0,300),nil,nil,nil,true)
- local DuffelBag = game:GetService('MarketplaceService'):PlayerOwnsAsset(plr, 2219040)
- {
- Yield = 2,
- },
- Pos = {29.71, 0.73, 815.25},
- Status = 'Opening the vault'
- {
- Yield = DuffelBag and 50 or 25,
- },
- Pos = {10, 18, 784},
- }
- local char = plr.Character
- wait()
- char:WaitForChild'HumanoidRootPart'.CFrame = CFrame.new(...)
- end
- function RobTheBank()
- Tp(unpack(v.Pos))
- end
- pcall(function()
- local Bank = workspace:FindFirstChild('Banks'):GetChildren()[1]
- Info:GetPropertyChangedSignal('Transparency'):Connect(function()
- BankStatus.Text = 'Open'
- BankAutoRobBtn.BackgroundColor3 = Color3.new(0,1,0)
- cb.OnInvoke = function(arg)
- JailbreakTp(10, 18, 784)
- RobTheBank()
- end
- game:GetService('StarterGui'):SetCore('SendNotification',{
- Text = 'Bank is ready!',
- Button1 = 'Dismiss',
- Button2 = (Vector3.new(Info.Parent.Position.X,0,Info.Parent.Position.Z) - Vector3.new(plr.Character.HumanoidRootPart.Position.X,0,plr.Character.HumanoidRootPart.Position.Z)).magnitude < 150 and 'AutoRob' or 'Teleport',
- })
- BankStatus.Text = 'Closed'
- BankAutoRobBtn.BackgroundColor3 = Color3.new(1,0,0)
- end)
- BankStatus.Text = Info.Transparency 0 and 'Closed' or 'Open'
- BankStatus.TextColor3 = Info.Transparency 0 and Color3.new(1,0,0) or Color3.new(0,1,0)
- BankAutoRobBtn.BackgroundColor3 = Info.Transparency 0 and Color3.new(1,0,0) or Color3.new(0,1,0)
- --Jewelry notification--
- local Jewelry = workspace:FindFirstChild('Jewelrys'):GetChildren()[1]
- Info:GetPropertyChangedSignal('Transparency'):Connect(function()
- JewelryStatus.Text = 'Open'
- BankStatus.TextColor3 = Color3.new(0,1,0)
- cb.OnInvoke = function(arg)
- JailbreakTp(142, 18, 1365)
- end
- game:GetService('StarterGui'):SetCore('SendNotification',{
- Text = 'Jewelry is ready!',
- Button1 = 'Dismiss',
- Callback = cb
- else
- JewelryStatus.TextColor3 = Color3.new(1,0,0)
- end)
- JewelryStatus.Text = Info.Transparency 0 and 'Closed' or 'Open'
- JewelryStatus.TextColor3 = Info.Transparency 0 and Color3.new(1,0,0) or Color3.new(0,1,0)