The simulator is the same one deployed as part of SpaceX astronaut training for a historic mission later this month to the International Space Station. Roblox is ushering in the next generation of entertainment. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds.
Jan 13, 2021
Here is the list with all the valid Texting Simulator codes. Redeem them all to earn tons of diamonds, cash and also coins.
All Texting Simulator Promo Codes
New Texting Simulator Codes
Do you want some free rewards for Texting Simulator? Check the following list with all the current available codes:
- Spookytime: Use the code to claim 1 000 cash.
- HACKER: Use the code to claim 250 diamonds and 500 cash.
- beatsheadphones: Use the code to claim 250 diamonds and 500 cash.
- 100K: Use the code to claim 100 diamonds and 1 000 cash.
- gamingstation: Use the code to claim 1 000 cash also.
- rainbowpods: Use the code to claim 250 diamonds, 500 cash and also 50 coins.
- GrinningEmoji: Use the code to claim 1 000 cash.
- TextingLord: Use the code to claim 1 000 cash also.
- Emoji: Use the code to claim 1 000 cash also.
- SoreThumbs: Use the code to claim 1 000 cash also.
- Wireless: code to claim 250 diamonds, 500 cash and also 50 coins.
- Air: code to claim 250 diamonds, 500 cash and also 50 coins.
- pods: code to claim 250 diamonds, 500 cash and also 50 coins.
- RickyTheFishy: code to claim 10 diamonds and also 100,000 cash.
- LovelyHearts: code to claim 50 diamonds and also 2 500 cash.
- OnTheGram: code to claim 250 diamonds, 1 000 cash and also 50 coins.
- instagram: code to claim 250 diamonds, 500 cash and also 50 coins.
Astro Portals Codes
You have to enter a six symbols code in each portal:
- Moon Portal: Pink, Yellow, Red, Black, Blue, and finally Green.
- Mars Portal: Blue, Pink, Orange, Black, Green, and finally Yellow.
- Star Portal: Yellow, Pink, Green, Blue, Black, and finally Orange.
Expired Codes
- ANTIMATTER: Use the code to claim 100 diamonds, 1 000 money and 100 Bitoneum.
- APRILSURPRISE: Use the code to claim 100 diamonds, 1 000 money and 85 Bitoneum.
- FREEEGG: Use the code to claim 500 diamonds.
- ephonepro: Use the code to claim 1 000 cash.
How to Redeem Texting Simulator Codes
Click on the twitter icon, the blue one at the left side of the screen, type the code and redeem it. Quite easy.
How To Get Sapce X Ship On Roblox Ship Simulator Pc
Note- Here you will find Roblox Promo Codes. The list contains many Roblox games and only active promo codes.
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May 30th, 2016
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How To Get Sapce X Ship On Roblox Ship Simulator Pastebin
- --Script made by Fiterpilot. All rights reserved to Nova Studio
- --Variables
- local tycoon = script.Parent.Tycoon --Variable for Tycoon object (inside of tycoon)
- local ownerName = tycoon.OwnerName --Variable for OwnerName object
- local cash = tycoon.Cash --Variable for cash object
- local essentials = tycoon.Essentials -- Variable for Essentials object
- local purchases = tycoon.Purchases
- local claim = tycoon['Become Owner'].Head --Variable for claim part
- local collector = essentials.Collector -- Variable for collector part
- local giver = essentials.Giver --Varaible for giver part
- local display = essentials.Display --Variable for display
- local PCash --Variable for player's cash
- --Variable for Regen
- local Backup = Model:clone()--Clones Model
- claim.Touched:connect(function(hit)--Function for claiming
- if ownerName.Value 'then--If ownerName.Value is '
- player = game.Players:GetPlayerFromCharacter(hit.Parent)--Find the player that touched it
- print('player exists')
- PCash = player.leaderstats:FindFirstChild('Cash')--Find his cash
- print('PCash exists')
- local owns = player:FindFirstChild('Owns')--Find his owns
- print('Owns exists')
- if hit.Parent:FindFirstChild('Humanoid')then--Now, is he a human?
- if hit.Parent.Humanoid.Health >0then--Is he alive?!
- ownerName.Value = player.Name --Change ownerName to his name
- claim.Parent.Name = player.Name..'s kitchen'--Show ownership
- claim.CanCollide =false--Make sure we can walk through
- player.TeamColor = claim.BrickColor --Set his team to the color of the brick
- end
- end
- end
- end
- collector.Touched:connect(function(hit)--When the collector is touched
- if hit.Name 'Food'then--If it was touched by 'Food'
- local val = hit:FindFirstChild('Value')--Find how much it's worth
- cash.Value = cash.Value + val.Value --Add the value of the food to cash
- end
- end)
- --Give player money
- giver.Touched:connect(function(hit)--When the giver is touched
- if cash.Value >0then
- if hit.Parent.Name ownerName.Value then--If hit's name is = to ownerName
- PCash.Value = PCash.Value + cash.Value --Give the player the money
- buySound:Play()--Plays sound
- end
- end)
- --Updating display
- cash.Changed:connect(function()--When cash is changed
- display.SG.Frame.Money.Text =tostring(cash.Value)--Update display
- for i,v inpairs(buttons:GetChildren())do--Look through all the buttons and get their children
- if v:FindFirstChild('Head')then--Find the children's heads
- local object = purchases:FindFirstChild(v.Object.Value)--Hold the value for objects
- objects[object.Name]= object:Clone()--Clone it
- else
- print('Button: '..v.Name..' is missing its object and has been removed.')
- v.Head.Transparency =1
- if v:FindFirstChild('Dependency')then--Find the dependency
- v.Head.Transparency =1
- if purchasedO:WaitForChild(v.Dependency.Value)then--Wait for that object to be purchased
- v.Head.Transparency =0
- end))
- v.Head.Touched:connect(function(hit)--If the head of a button is touched
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)--Find the player
- if v.Head.CanCollide truethen--See if the button can collide
- print('Player exists')
- if ownerName.Value player.Name then--See if the player owns the tycoon
- if hit.Parent:FindFirstChild('Humanoid')then--See if the player has a humanoid
- if hit.Parent.Humanoid.Health >0then--See if the humanoid is alive
- if PCash ~=nilthen--See if PCash exists
- if PCash.Value >= v.Price.Value then--If PCash is greater than price
- PCash.Value = PCash.Value - v.Price.Value --Purchase the object
- objects[v.Object.Value].Parent = purchasedO --Move it into puchasedobjects
- v.Head.Transparency =1
- end
- end
- end
- end
- end
- game.Players.PlayerRemoving:connect(function(player)--Function for player removal
- if ownerName.Value ~='then--If ownerName isn't equal to nothing then
- if ownerName.Value player.Name then--If the leaving player has the same name as ownerName
- Model:remove()--Removes Model
- Model.Parent = script.Parent --Sets Models Parent To The Tycoon
- end
- end)